On September 30th 1998, Rockstar North, then known as DMA Design, released Body Harvest.
The Nintendo 64 exclusive was the studio’s first foray into true 3D open world design, laying fundamental foundation for the studio’s future work crafting the Grand Theft Auto series.
To celebrate Body Harvest’s 20th anniversary, I spoke with several ex-DMA developers who worked on Body Harvest, to find out the real story behind this Grand Theft Granddaddy.
* (NOTE – Added 1/10/18 – Artist Paul Reeves did not leave DMA soon after arriving on the Body Harvest team, he worked on the title for about one and a half years.) *