Evolution of AnvilNext Engine Games 2007-2018

Game



Evolution/History of AnvilNext engine games from 2007 to 2018. Anvil is a game engine created in 2007 by Ubisoft Montreal video game developers for use on Microsoft Windows, Nintendo Switch, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360 and Xbox One.

Games using Anvil Engine:
Scimitar
Assassin’s Creed 2007 (Scimitar Engine)
Prince of Persia 2008 (Scimitar Engine)
Shaun White Snowboarding 2008 (Scimitar Engine)
Anvil
Assassin’s Creed II 2009 (Anvil Engine)
Prince of Persia: The Forgotten Sands 2010 (Anvil Engine)
Assassin’s Creed: Brotherhood 2010 (Anvil Engine)
Assassin’s Creed: Revelations 2011 (Anvil Engine)
AnvilNext
Assassin’s Creed III 2012 (AnvilNext Engine)
Assassin’s Creed III: Liberation 2012 (AnvilNext Engine)
Assassin’s Creed IV: Black Flag 2013 (AnvilNext Engine)
Assassin’s Creed Rogue 2014 (AnvilNext Engine)
AnvilNext 2.0
Assassin’s Creed Unity 2014 (AnvilNext 2.0 Engine)
Assassin’s Creed Syndicate 2015 (AnvilNext 2.0 Engine)
Tom Clancy’s Rainbow Six Siege 2015 (AnvilNext 2.0 Engine)
Steep 2016 (AnvilNext 2.0 Engine)
For Honor 2017 (AnvilNext 2.0 Engine)
Tom Clancy’s Ghost Recon Wildlands 2017 (AnvilNext 2.0 Engine)
Assassin’s Creed Origins 2017 (AnvilNext 2.0 Engine)
Assassin’s Creed Odyssey 2018 (AnvilNext 2.0 Engine)

SUBSCRIBE ITS FREE:

Nguồn: https://rugbyintexas.com/

Xem thêm bài viết khác: https://rugbyintexas.com/game/

10 thoughts on “Evolution of AnvilNext Engine Games 2007-2018

  1. Unity and Origins do NOT look like same engines to me. Unity and Syndicate are the AC games which have some weight and physics in the engine while everything looks like it has some REAL space. Origins and Odyssey however, look plastic and paper-ish engines where the simulation and the world doesn't have any weight. So disappointing.

  2. The first AnvilNext 2.0 it's just perfect on the Unity/Syndicate, what the hell they have made with the engine in Odyssey

  3. AC Unity is called Unity because they did a partnership with Unity where they used the Unity engine. That’s why there’s a message as the game starts saying ‘made with unity’

Leave a Reply

Your email address will not be published. Required fields are marked *